Here’s a quick look at what’s currently in progress across our helmet and armor projects.
NCR Elite Riot Gear Armor - Fallout
Leather samples have been ordered. A rough 3D model is currently in progress.
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DP-40 Herd of the Federation Helmet - Helldivers 2
Unfortunately, a defect was discovered in the first cast helmet — the crest turned out crooked. Most likely, some debris got into the mold.
The issue has been fixed. We cast two new, perfectly straight helmets and sent them to paint in two variants: Hero of the Federation and Cavalier of Democracy.
We’ve post-processed the printed visor master and are now preparing a mold for duplication, allowing us to create a press mold for multiple visors at once.
The visor will be two-layered: a transparent, shaped outer visor made by forming, and a flat tinted inner visor. This setup preserves a canonical look while maintaining good visibility.
Pattern development for the inner visor has begun.
We’re also developing patterns for the liner and selecting padding materials.
Sforza Helmet - ARC Raiders
We printed a scale test helmet. It turned out slightly oversized (“bubble-head”), so we decided to adjust the scale for a better fit.
Mask mounting system development is also in progress.
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Davis Helmet - Titanfall 2
A rough 3D model is currently in progress.
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Pulse Blade Pilot Armor - Titanfall 2
An initial structure for the tailoring technical brief has been drafted. Test components have been ordered.
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Imperial Stormtrooper Armor - Star Wars
Press mold preparation is currently in progress.
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Mandalorian Armor - Star Wars
The thigh plate and bracer press molds are being post-processed.
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Darth Revan Armor - Star Wars
Metal hardware ring samples have been ordered. Fabric selection is in progress.
NCR Ranger Power Armor Helmet - Fallout
The armor has finally appeared in the series, and we’ve already collected three preorders. Two more are needed to start development.
Do you think Maximus will manage to restore the armor and will it appear in Season 3?
Next we’ll continue sharing updates as each build progresses
